2008
Fine mesh
Left: Model subdivision
Middle: Viewport result
Right: Result of regathering
Rays per Sample The number of rays 3ds Max casts for each sample. 3ds
Max casts these rays randomly in all directions to calculate (“regather”) the
indirect illumination from the scene. The more rays per sample, the more
precise the sample will be. Fewer rays per sample produce more variance,
creating a more grainy effect. Processing speed and precision are affected by
this value. Default=64.
Filter Radius (pixels) Averages each sample with its neighbors in order to
reduce the noisy effect. Default=2.5 pixels.
Default Scanline Renderer Rollout | 6021