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Show Trajectories Toggle Toggles the display of trajectories on page 3045 .
Reaction Manager Opens the
Reaction Manager dialog on page 3153 .
Delete Selected Animation Deletes any existing animation keys for all selected
objects, as well as any sub-object animation. Each object remains in its state
at the frame in which you use this command.
Pose quadrant
Set Pref Angles For a hierarchy with history-independent (HI) IK applied to
it, sets the preferred angle for each bone in the chain.
Assume Pref Angles For a hierarchy with history-independent (HI) IK applied
to it, copies the X, Y, and Z preferred angle channels of each bone and places
them into its FK rotation subcontroller.
Set as Skin Pose Stores the selected objects' current position, rotation, and
scale as the skin pose. See
Skin Pose Commands on page 244 .
Assume Skin Pose Causes the selected objects to take on the stored skin pose.
See Skin Pose Commands on page 244 .
Transform quadrant
Commands in this quadrant are meant primarily as aids to character animation.
Use the Freeze commands to set the character's initial pose. Then you can
later use the “to Zero” options to return to that initial pose.
Freeze Transform Sets the object's transform values to zero without actually
moving the object.
Freeze Rotation Sets the object's rotation value to zero without actually
moving the object.
Transform to Zero Transforms the object back to the zero pose established
by Freeze Transform.
Transform To Zero works only if you have previously invoked Freeze Transform
or Freeze Rotation.
NOTE There is also a Position To Zero command, which returns the object to the
zero position only (no rotation). You can use Position To Zero by creating a
keyboard shortcut for it. See Additional Keyboard Commands on page 7251 .
Rotation to Zero Transforms the object back to the zero rotation established
by Freeze Rotation.
Animation Quad Menu | 7307