2008
Advanced Lighting rollout > Choose Radiosity from the drop-down list. >
Rendering Parameters rollout
Rendering menu > Render > Render Scene dialog > Choose Default Scanline
Renderer as the active production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Radiosity from the drop-down list. >
Rendering Parameters rollout
Provides parameters that allow you to control how you want to render the
radiosity-processed scene.
By default when you render, 3ds Max first recalculates the shadows from light
objects, then it adds the result of the radiosity mesh as ambient light.
The first two options on the rollout control how the renderer treats direct
illumination. Re-Use Direct Illumination From Radiosity Solution provides a
quick render that displays colors from the radiosity mesh. Render Direct
Illumination uses the scanline renderer to provide direct illumination and
shadows. This second option is usually slower but more accurate. With Render
Direct Illumination, the radiosity solution provides only the indirect lighting.
When Render Direct Illumination is the method you choose, you can turn on
regathering to correct artifacts and shadow leaks. Regathering provides the
slowest but the best-quality rendering.
NOTE Regathering is extremely intensive for your CPU and uses a lot of RAM, so
it might not be practical for print-resolution images (for example, 4000 x 4000
pixels).
Default Scanline Renderer Rollout | 6017