2008
Include Point Lights in Subdivision Controls whether point lights are used
when shooting direct lights. If this switch is off, then point lights are not
included in illumination calculated directly at vertices. Default=on.
Include Linear Lights in Subdivision Controls whether linear lights are used
when shooting direct lights. If this switch is off, then linear lights are not used
in calculating the illumination at vertices. Default=on.
Include Area Lights in Subdivision Controls whether area lights are used
when shooting direct lights. If this switch is off, then area lights are not used
in illumination calculated directly at vertices. Default=on.
Include Skylight When turned on, skylight is used when shooting direct
lights. If this switch is turned off, then skylight is not used in illumination
calculated at vertices directly. Default=off.
Include Self-Emitting Faces in Subdivision This switch controls how
self-emitting faces are used when shooting direct lights. If this switch is turned
off, then self-emitting faces are not used in illumination calculated at vertices
directly. Default=off.
Minimum Self-Emitting Size This is the minimum size that a self-emitting
face will be subdivided when calculating its illumination. Minimum size is
used rather than the number of samples to allow larger faces to be sampled
more than smaller ones. Default=6.0.
Light Painting Rollout (Radiosity)
Main toolbar > Render Scene > Render Scene dialog > Choose Default Scanline
Renderer as the active production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Radiosity from the drop-down list. >
Light Painting rollout
Rendering menu > Render > Render Scene dialog > Choose Default Scanline
Renderer as the active production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Radiosity from the drop-down list. >
Light Painting rollout
The light painting tools in this rollout allow you to touch up shadowed and
illuminated areas manually. You can use these tools to touch up shadow and
light-leak artifacts without having to do additional remodeling or radiosity
processing. Using Pick Illumination, Add Illumination, and Remove
Illumination, you can add or remove illumination on one selection set at a
time.
6014 | Chapter 18 Rendering