2008

Inherit Visibility Causes objects on the selected layer to inherit the visibility
of their parents (as determined by the parent's Visibility track in Track View).
When a group parent is assigned a visibility track, Inherit Visibility is
automatically turned on for all children in the group. Transparent materials
and hidden objects have no effect on this function.
Visible to Camera When on, the object is visible to cameras in the scene.
When off, cameras do not view this object.
Visible to Reflection/Refraction When on, the object is used in calculating
reflections and refractions. When off, the object does not appear in reflections
or refractions.
Receive Shadows When on, objects on the selected layer can receive shadows.
Cast Shadows When on, objects on the selected layer can cast shadows.
Apply Atmospherics When on, atmospheric effects are applied to the object.
When off atmospheric effects do not change the rendered appearance of this
object.
Render Occluded Objects Allows special effects to affect objects in the scene
that are occluded by this object. The special effects, typically applied by
plug-ins on page 7896 such as Glow on page 6397 , use G-Buffer on page 7795
layers to access occluded objects. Turning on this control makes the object
transparent for the purposes of special effects. This makes no difference when
you render to most image files. When you render to either the
RLA on page
7156 or
RPF on page 7159 file format, however, occluded objects appear with
the effect applied on their designated G-buffer layer.
Motion Blur group
Controls motion blur for objects on the selected layer.
Multiplier Affects the length of the motion blur streak.
Enabled When on, enables motion blur for this object. When off, motion
blur is disabled regardless of the other blur settings. Default=on.
None Turns off the state of motion blur for objects on the selected layer.
Object
Object motion blur on page 7867 provides a time-slice blur effect for
objects on the selected layer.
Image Image motion blur on page 7814 blurs the image of each object on
the selected layer, based on the velocity of each pixel.
7242 | Chapter 21 Managing Scenes and Projects