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Radiosity Meshing Parameters Rollout
Render Scene dialog > Choose Default Scanline Renderer as the active
production renderer. > Advanced Lighting panel > Select Advanced Lighting
rollout > Choose Radiosity from the drop-down list. > Radiosity Meshing
Parameters rollout
Controls the creation of a radiosity mesh and its size in world units.
In order to create the lighting of a scene, the software calculates the intensity
for discrete points in the environment by subdividing the original surfaces
into elements which are part of a radiosity mesh. This rollout allows you to
determine whether you want a mesh or not, and to specify the size of the
mesh elements in world units. For quick tests, you might want to turn off the
mesh globally. The scene will look flat, but the solution will still give you a
quick impression of the overall brightness.
The finer the mesh resolution is, the more accurate the lighting detail will be.
But there is a trade-off in time and memory.
Meshing (shown in light red) subdivides flat surfaces in the scene.
6008 | Chapter 18 Rendering