2008
■ Additions made to a scene after a scene state has been saved affect how
the restored scene will render. For example, say you already have a scene
state named Omni that contains omni lights. You then decide to save
another scene state named Free Spot that contains a free spot light. When
you restore the Omni scene state, the scene will contain both the omni
lights and the free spot light.
If you decide to add other lights to the scene that you don't want to render
with the existing lights, you need to remember to turn off the new lights
and overwrite any existing scenes that have Light Properties saved. See
Saving Changes to an Existing Scene State on page ? on how to overwrite
an existing scene state.
■ Use descriptive names for scene states. If scene state names are too long
to see in the dialog, resize the Manage Scene States dialog or use the scroll
bar at the bottom of the dialog.
If you select individual parts to be saved with a scene state, it is useful to
note in the scene state name which parts are recorded.
■ If the scene contains more than one camera, restore the desired scene state
first, then change the viewport to the desired camera view.
Scene State Limitations
■ Even though you can select multiple scene states from the Manage Scene
State dialog, only one scene state can be restored at a time.
■ The currently restored scene state name is not displayed in the user
interface. It's helpful to save rendered scenes by their scene state name as
a reference.
■ Materials must be reopened in the Material Editor after a scene state
containing objects with material assignments is restored.
■ If part of a scene state is later deleted or hidden, a warning does not display
when the scene state is restored indicating that there are missing parts or
that the scene will not be restored as it was when originally recorded.
■ Likewise, if you delete one or more scene states from the Manage Scene
States dialog, you are not presented with a warning that you are about to
delete them. However, you can restore deleted scene states with Undo.
■ Viewport configurations are not saved as part of the scene state. Therefore,
you cannot use scene states to control which viewport is active or whether
viewports are minimized or maximized.
Scene States | 7187