2008
using the standard set of OpenEXR libraries, most software only reads the
16-bit “half” floating point RGBA files that are considered standard EXR files.
Configuration File Usage
Most bitmap I/O plug-ins, including those integrated into 3ds Max, store their
configuration information in a binary CFG file that cannot be edited. To allow
external scripting support as well as ordinary preferences, the OpenEXR
software uses a standard INI file format to store its configuration data. The
file is named openexr.ini and is found in the plugcfg folder in the program
directory. The file is generated automatically the first time you edit the
OpenEXR configuration settings, and is updated each time you modify an
EXR loader. It is a standard text file and can be modified with any text editor.
When the INI file is written, it automatically generates a companion “help”
text file named openexr_ini_help.txt. This file contains the valid ranges for
various INI settings, as well as the various text strings used to specify
compression type and bit depth. This file is just a guide; editing it has no
effect, and it is overwritten whenever the INI file is updated.
To restore the default settings after editing the INI file, simply delete the
openexr.ini file and a new one with the original defaults will be generated the
next time you edit the configuration settings.
See also:
■
Saving OpenEXR Files on page 7142
■ Opening OpenEXR Files on page 7147
Saving OpenEXR Files
Render Scene dialog > Common panel > Common Parameters rollout > Render
Output group > Click Files. > Enter file name and set type to OpenEXR Image
File > Click Save. > OpenEXR Configuration dialog
Rendered Frame Window > Click Save Bitmap. > Enter file name and set type
to OpenEXR Image File > Click Save. > OpenEXR Configuration dialog
Use the OpenEXR Configuration dialog dialog to set output parameters for
OpenEXR files. You can specify the format for saving the RGBA data as well
as which of the four standard channels should be saved. An option is available
to use RealPixel unclamped color information for Render Output saving. Also
7142 | Chapter 21 Managing Scenes and Projects