2008

DXT2 Compressed format with 4-bit premultiplied alpha on page 7900 .
DXT3 Compressed format with 4-bit alpha, no premultiplication.
DXT4 Compressed format with interpolated premultiplied alpha.
DXT5 Compressed format with interpolated alpha but no
premultiplication.
Generate Mipmaps When on, mipmaps are generated for the image.
Default=off.
Mipmaps are a set of lower-detail bitmaps. The first is half the size of the
original image, the next is half the size of that, and so on down to a single
pixel. (You can think of them as being arranged like a pyramid.) They are used
to optimize display time and reduce
aliasing on page 7708 when the texture is
to be displayed at less than full size. For example, if your original DDS image
is 512 x 512 pixels, but the area in which it would be displayed is only 100
pixels square, the display device would interpolate between the 128 x 128
mipmap and the 64 x 64 mipmap.
EPS and PS (Encapsulated PostScript) Files
3ds Max can render images to Encapsulated PostScript format files, which
have the .eps or .ps extension.
PostScript is an Adobe page-description language for encoding graphics images.
It is supported by many printing devices and is widely used in desktop
publishing and graphic design as a means of porting images from one platform
to another. You can not view PostScript files with 3ds Max or use them as
bitmaps in materials or environments.
Interface
When PostScript is the chosen output format, clicking Render or Setup on the
Render Output File dialog on page 5892 displays the EPS File Output Options
dialog.
7124 | Chapter 21 Managing Scenes and Projects