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Example: To process radiosity with standard lighting:
Photometric lights are recommended for use with radiosity. But if you are
working on a scene that already contains standard lights, you can follow these
guidelines.
1 Create or load a scene containing the appropriate geometry for lighting.
There is no need to adjust any scale factors.
2
On the Create panel, click Lights.
Standard is the default choice of light type.
3 In the Object Type rollout, click a light type such as Target Spot.
4 Drag in a viewport. The initial point of the drag is the location of the
spotlight, and the point where you release the mouse is the location of
the target.
The light is now part of the scene.
5 Set the creation parameters for the light.
6
Click Render Scene to preview the lighting.
Make any changes you need to adjust the rendering.
7 Choose Rendering > Advanced Lighting to display the Advanced Lighting
panel. On the Select Advanced Lighting rollout, choose Radiosity as the
advanced lighting type.
The rollouts for radiosity are displayed.
8 Choose Rendering > Advanced Lighting > Radiosity to display the
Advanced Lighting panel with Radiosity chosen as the advanced lighting
type.
The rollouts for radiosity are displayed.
9 On the Radiosity Processing rollout, under Interactive Tools, click Setup
to display the
Environment panel on page 6486 where you set exposure
controls.
NOTE The exposure controls allow you to control only the intensity of the
indirect lighting. 3ds Max retains the original intensity and effect for the
direct lighting.
Default Scanline Renderer Rollout | 5999