2008
DDS Files
The DirectDraw
®
Surface (DDS) file format is used to store textures and cubic
environment maps, both with and without mipmap levels. This format can
store uncompressed and compressed pixel formats, and is the preferred file
format for storing DXTn compressed data. Microsoft
®
is the developer of this
file format.
You can use DDS files as texture maps.
With Direct3D 9, you can render to the DDS format. (With DX8 or DX9, DDS
files can be rendered using the
Metal Bump shader on page 5599 , as well.) If
your system does not support DX9, you can use DDS files as textures, but you
can't render them.
Interface
7122 | Chapter 21 Managing Scenes and Projects