2008
as environment maps, as Image Input events in Video Post, or as images
projected from a light.
An image file can be a single still image, or a sequence of images that form a
video sequence or animation. When you assign an animation for use as a
bitmap, then the image changes over time when you render the 3ds Max
scene.
NOTE Bitmaps are reloaded automatically after they have been changed and
resaved by a graphic editing program. See the Reload Textures On Change toggle
in File Preferences on page 7541 .
When you render a scene, you can render a still image or an animation. You
can render to most of the formats listed below. Some of the formats support
various options. If there are output options, these appear in a dialog that is
described along with the image file's format.
These are the image file formats supported by 3ds Max:
AVI Files on page 7118
BMP Files on page 7120
CIN (Kodak Cineon) Files on page 7120
CWS (Combustion Workspace) Files on page 7121
DDS Files on page 7122
EPS and PS (Encapsulated PostScript) Files on page 7124
GIF Files on page 7126
HDRI Files on page 7126
IFL Files on page 7131
IMSQ Files on page 7138
JPEG Files on page 7139
MOV (QuickTime Movie) Files on page 7140
MPEG Files on page 7140
OpenEXR Files on page 7141
PIC Files on page 7151
PNG Files on page 7152
PSD Files on page 7153
Image File Formats | 7117