2008

Type Specifies the type of movement (Walk, Examine, Fly, and None) for
navigating the world. Implementation of these movement types may vary
from browser to browser.
Headlight Places a directional light at the viewpoint. The light always points
in the direction the user is looking.
TIP Dont use this option if you have lights in the scene.
Visibility Limit Sets the far clipping plane. Any geometry beyond this point
is invisible. The smaller this value is, the closer the clipping plane is to the
camera. The larger this value is, the more of your scene is visible to the camera.
A value of 0 turns off the effect, making everything in the scene visible. Use
this option to show just part of large scenes.
Speed Determines the speed of navigation in units per second. Use this
option to allow the user to travel faster, if youre building a large world (like
a cityscape), and slower, if youre building a small world (like a room).
Avatar Size Specifies the user's physical dimensions in the world, to detect
collision distance and follow terrain.
Collision Specifies the allowable distance between the user's position and
any collision geometry before a collision is detected. For example, you can set
this so that a collision is detected one unit in front of a wall.
Terrain Specifies the height above the surface to maintain when following
terrain.
Step Height Specifies the highest object that can be "stepped over." If an
object like a staircase has steps that are lower than this value, the user can go
up.
Icon Size Adjusts the size of the helper object in the viewports.
Fog VRML97 Helper
Create panel > Helpers > VRML97 > Object Type rollout > Fog
The Fog helper lets you specify the color and range of fog in your VRML97
world. You can simulate atmospheric effects by blending objects with a color
based on the objects' distances from the viewer. For the best visual results, the
background (which is unaffected by the fog) should be the same color as the
fog.
VRML Files | 7099