2008
Description Lets you enter a text description or message that will appear in
the browser's status bar when the mouse is over an object that has an Anchor
action defined for it.
Hyperlink Jump Creates an Anchor that jumps to a URL.
URL Specifies the location for Hyperlink Jump. Use your Bookmarks list, or
enter a location manually. If the URL points to another VRML97 world (a .
wrl file) you can append "#CameraName" to the end of the URL to have the
browser use the viewpoint named "CameraName" as the initial view.
Bookmarks Lets you select a URL location from a list of bookmarks. Click
Import List to import the list of bookmarks defined in your browser, or
manually enter new URLs into the list.
Parameter Lets you specify additional browser parameters for the hyperlink
jump. See the
VRML97 specification on page 7093 for the uses of this field.
Set Camera Creates an Anchor that jumps to a given camera in the current
VRML97 world.
Camera Specifies the name of the camera for Set Camera.
Icon Size Determines the size of the helper in the scene.
ProxSensor VRML97 Helper
Create panel > Helpers > VRML97 > Object Type rollout > ProxSensor
The ProxSensor helper creates a VRML97 ProximitySensor node. This lets you
set up a rectangular region in space, so that entering the region in a VRML97
browser starts a set of objects animating.
Procedures
To create a Proximity Sensor object:
1 Add a Proximity Sensor object by clicking the ProxSensor button and
then click-dragging in the Top viewport to create its icon.
2 Select the geometry, camera, or sound to control.
When the user navigates inside the box, the specified objects animate or
the sound plays.
7096 | Chapter 21 Managing Scenes and Projects