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4 Choose File > Export and export the scene in the VRML97 format.
5 Open the VRML97 file in the browser and test it.
Interface
The VRML97 exporter supports the following:
Lights All VRML97 light types: direct, omni, and spot.
Cameras Free and targeted cameras.
Primitives Sphere, cone, box, and cylinder primitive objects. These objects
export as VRML97 primitive objects. This helps reduce the size of VRML97
files.
Animation All position, rotation, and scale animation on objects, as well as
animated hierarchies, inverse kinematics, and all controller types. Select
Coordinate Interpolators on page 7083 in the Export dialog to export animated
meshes, such as an animated Bend modifier or character studio Physique
animations.
VRML97 Tips
The following tips will help you make your work look as good as possible and
display and move as fast as possible.
Geometry
Use small texture maps, and use them sparingly. Keep the polygon count of
your objects down to achieve good performance. A complete scene with a
maximum of 5,000 to 10,000 polygons is manageable for most computers.
The
Level of Detail on page 7103 helper lets you manage the polygon count
of objects in the scene. You can also use the software’s Optimize modifier to
simplify objects before exporting them to VRML97.
Use primitives whenever possible. For example, a scene containing only a
sphere exports to a VRML97 file of about 400 bytes, but if you apply an edit
mesh modifier and move one vertex on the sphere, the VRML97 file is about
7,400 bytes.
Use
Show Statistics on page 2493 to keep track of the number of faces in your
scene.
7090 | Chapter 21 Managing Scenes and Projects