2008
Initial Fog
Specifies the
Fog helper object on page 7099 to use when the world loads in
the browser.
Digits of Precision
Sets the number of decimal points used for calculating dimensions. The default
of 4 is usually sufficient. Set this number greater than 4 if parts of your world
were created 100,000 units away from the center of the scene. Setting the
value to 3 reduces the file size.
Show Progress Bar
Gives you the option to view a progress bar as the scene is exported.
Vertex Color Source group
Lets you choose the source for the vertex color when Color Per Vertex is turned
on.
Use Max's Exports the current vertex color of the object defined in the scene.
Calculate on Export Calculates the diffuse color at the vertices during export,
based on the current lighting and the objects’ materials.
Bitmap URL Prefix group
Lets you specify a URL prefix for bitmaps assigned to objects in the scene. You
must keep all your texture bitmaps in either the same directory as the WRL
file or in one other location, which you specify here. If your maps are stored
in other locations, you will have to manually search for the map in the WRL
and change its location. Not all browsers will display error messages if the
maps aren’t found on the WWW server.
Use Prefix Enables the prefix mechanism. If this box is turned off, image
maps must be in the same location as the WRL file.
Prefix Adds the prefix you enter here to the names of all assigned bitmaps.
The name can be a full URL (beginning with HTTP), or it can be a relative
path (a subdirectory of the location of the VRML97 file). For example, if you
enter "Maps" for the prefix, when the browser opens a VRML97 file that has
a texture map assigned to it, it will look for the subdirectory "Maps." “Maps”
must be a directory that is directly under the directory where the VRML97 file
resides.
7088 | Chapter 21 Managing Scenes and Projects