2008
test0.wrl through test4.wrl are snapshots of the animation in frames 0 through
4.
Color Per Vertex Exports the vertex colors of geometry. If this is turned on,
the Color Per Vertex Source lets you choose the source of the vertex color.
Polygons Type
Determines how geometric faces are written out as VRML97 IndexedFaceSet
nodes.
Ngons Writes faces with as many edges as possible.
Quads Writes quadrilateral faces where possible (otherwise triangles).
Triangles Writes only triangular faces.
Visible Edges Breaks faces at internal edges that are marked as being visible.
Initial View
Sets the entry camera for the scene and controls what first appears in the
browser. If there are no cameras in the scene, the scene appears with a default
viewpoint (which may give only a partial view).
All scenes should have at least one camera, so you can control how the scene
initially renders. Add more cameras to the scene than you might ordinarily
use, so the viewer can switch between cameras if his VRML97 browser allows
it. This lets you set up your scene with pre-installed vantage points. Otherwise,
if the world is very large, it can overpower the viewer’s system and make
navigation difficult. Some browsers animate camera moves, so the extra
cameras can make viewing the scene more pleasant.
Initial Navigation Info
Specifies the
Navigation Info helper object on page 7098 to use when the world
loads in the browser.
Initial Background
Specifies the
Background helper object on page 7109 to use when the world
loads in the browser.
VRML Files | 7087