2008
Interface
Reset Scene Deletes any existing scene upon import. If you turn off this
option, the imported VRML world is merged into the 3ds Max scene.
Turn to 3DS Coordinates Rotates the imported VRML world from Y, which
is "up" in VRML, to Z, which is "up" in 3ds Max. If you turn off this option,
VRML X, Y, and Z coordinates are imported without change.
Create Primitives Converts the VRML Box/Cube, Cone, Cylinder, and Sphere
nodes to corresponding 3ds Max primitives, if possible. If the VRML object
has a texture on it, or if only part of the VRML object is to be created, a general
triangular mesh object will be created instead. If you turn off this option, 3ds
Max will convert these objects to triangular mesh objects.
Exporting to VRML97
File menu > Export > Select File To Export dialog > Save As Type > VRML97
(*.WRL)
3ds Max scenes can be exported to VRML97 file format.
See also:
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VRML97 Export on page 7089
VRML Files | 7083