2008
Summary
The following table will help you obtain good results with radiosity.
Non Physically
Based Workflow
Physically Based
Workflow
Standard Lights on
page 4925
Photometric Lights
on page 4951
Lights
Directional Light
on page 4932 and
IES Sun on page
4969 and IES Sky
on page 4973
Daylight
Skylight on page
4940
Logarithmic on
page 6540 − turn on
AnyExposure
Control
Affect Indirect On-
ly.
Make sure your
scene is set to the
appropriate scale.
Make sure your
scene is set to the
appropriate scale.
Units
Animation with Radiosity
By default, a
radiosity solution on page 5976 is calculated at the current frame.
If you are animating objects and you want to perform a radiosity solution at
every frame, select Compute Advanced Lighting When Required in the Render
Scene dialog > Render panel >
Common Parameters rollout on page 5929 >
Advanced Lighting group.
Once the renderer starts processing each frame of your animation, the radiosity
solution will be computed for each frame as required. This occurs, for example,
when an object moves, or a light intensity changes. If nothing changes in the
scene from one frame to the next, the radiosity engine will not recalculate
the solution.
NOTE Due to the random statistical sampling used by the radiosity engine, there
might be some flickering between frames. If this occurs, increase the value of Initial
Quality or the number of Refine Iterations to solve the problem.
5994 | Chapter 18 Rendering