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The reduced size of the texture maps will usually look fine on the model,
because the model's UVW texture coordinates will have already taken into
account the non-square dimensions of the image. Use the smaller settings if,
after tuning the compression settings and simplifying the scene in 3ds Max,
the W3D file is still too large. If the scene contains no textures, or only small
textures, limiting the texture size will not help to reduce the size of the W3D
file.
No limits on texture size Exports all texture maps in the scene at the full
resolution of the image as used in 3ds Max. For example, a 2048 X 4096-pixel
image will be written to the W3D file at these dimensions (compressed, of
course).
512 by 512 pixels maximum Exports the texture maps so that no image
exceeds 512 X 512 pixels. A 2048 X 4096-pixel image will be scaled to a 512
X 512-pixel image; a 128 X 1024-pixel image will be scaled to a 128 X 512-pixel
image.
256 by 256 pixels maximum Exports the texture maps so that no image
exceeds 256 X 256 pixels. A 2048 X 4096-pixel image will be scaled to 256 X
256 pixels; a 128 X 1024-pixel image will be scaled to 128 X 256 pixels.
Animation Options group
The Animation Options group contains the controls to change how an
animation is captured.
Sampling interval This setting is used to capture object animation once every
specified number of frames.
Range These Start and End controls indicate which frames of the scene
animations are to be captured. By default, these values are set to capture the
entire animation interval specified in 3ds Max, sampling all animations in
the scene every frame.
Export Controls
Author Check Opens a window displaying warning messages about possible
problems found converting the scene to the W3D file format. If no errors are
found, the window is blank.
These messages, which do not necessarily indicate problems with the scene,
can be useful in debugging problems such as why the scene looks different in
the preview window than it does in 3ds Max. If the scene uses any 3ds Max
features that are not supported by the exporter, they will be listed here.
7068 | Chapter 21 Managing Scenes and Projects