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■ Information about any cameras, lights, and groups in the scene. Shockwave
3D treats cameras, lights, and groups as less important resources, and stores
information about them only in the scenegraph.
The scenegraph hierarchy is the glue that binds most of the scene assets in
the Shockwave 3D file. If this option is turned off, only shader, texture, model,
and motion resources will be written to the W3D file, and all the other
information that specifies how objects exist in the scene, how the scene is
laid out, how the scene is lit, and how the scene is viewed will be missing. For
this reason, turn this option off only when exporting libraries of animations
or texture maps.
NOTE The exporter will remember this setting from one export to the next. Be
sure to turn on this option again before trying to export an entire scene. If you
do not, the result will be unusable (except as an object and texture library).
Geometry resources Exports all meshes and their associated bones to the
Shockwave 3D file. If this option is turned off, the preview window will be
completely black. All other designated resources will be written to the W3D
file.
Animations Writes out the animation on all objects supported by the exporter
to the Shockwave 3D file. The preview window is useful in quickly showing
which animations the exporter is capturing.
By default, the Shockwave 3D Exporter captures the animation of all objects
in the scene in every frame. This data is compressed into a streaming format
as the file is written. There may be times, however, when you only want to
capture part of an animation, or sample it more coarsely than once a frame.
If this option is cleared, the full scene will be displayed in the preview window
without any animations.
7064 | Chapter 21 Managing Scenes and Projects