2008

You'll get the best results if all bones are created in the same viewport, and
bones are created individually (not copied or mirrored).
All vertices in the skinned mesh must be assigned to at least one bone,
even if they constitute a part of the mesh that isn't animated. Otherwise,
the mesh will distort on export.
You must group the bones and the skinned mesh with the Group menu
> Group command prior to export. If you have more than one set of bones
with skinned meshes, create a separate group for each.
You can also export animation on IK chains and dummy objects. These
objects must be grouped with the skin and bones to export correctly.
For more tips on working with bones animation and the Shockwave 3D
Exporter, visit the
http://www.macromedia.com/support/director/work_3d/models_use_in_sw/models_use_in_sw07.htmlMacromedia
Web site . Also, search the Macromedia site for bones shockwave export
(without the quotes).
Shockwave 3D Scene Export Options Dialog
File menu > Export > Select File To Export dialog > Save As Type > Shockwave
3D Scene Export (*.W3D)
This dialog appears when you choose the Shockwave 3D format as the export
format for your scene.
7062 | Chapter 21 Managing Scenes and Projects