2008

Skinned Mesh
Skinned Mesh is a scene graph node that represents a skeletally-animated
polygon mesh. A skinned mesh object in the JSR-184 scene is assigned the
same name as its counterpart in the original 3ds Max scene. Skinned mesh
parameters are the same as Mesh Object parameters.
NOTE Biped meshes are not supported.
JSR-184 Texture Tool
File menu > Export > JSR-184 (*.M3G). > Name your file and click OK. > Select
a texture in your scene. > Click the Texture Tool button to edit the texture
properties.
You can edit the parameters that are exported for the textures in your JSR-184
scene. The Texture Tool dialog displays a preview of the texture with its current
settings. When you select different options, the preview is updated to reflect
the changes. You can modify the parameters described in this topic.
NOTE If the image is not a texture, then you can choose any palette in the Image
Format group.
7038 | Chapter 21 Managing Scenes and Projects