2008
ObjectName,” where ObjectName is the name of the corresponding 3ds Max
mesh object.
■ Approx.Object Size: Shows the object size with sub-objects.
■ User-defined ID: Displays the user ID for the object.
■ Enable Rendering: Sets the rendering enable flag of this node. The effective
rendering enable status for this node is the logical AND of the enable flags
on this node and all of its ancestors. This means that this node is disabled
if any of its ancestors are disabled. The status of this node has an effect
only if all its ancestors are enabled. If the effective status is set to True, this
node is enabled. If it is False, it is disabled.
■ Scope: Allows scene graph nodes to form conceptual groups independent
of the scene graph hierarchy. The default scope is –1, implying that all
nodes are in the same scope. By default, all objects are visible to all cameras
and are lit by all light sources.
Mesh
■ Approx.Object Size: Shows the object size with sub-objects.
■ User-defined ID: Displays the user ID for the object.
■ Scope: Allows scene graph nodes to form conceptual groups independent
of the scene graph hierarchy. The default scope is –1, implying that all
nodes are in the same scope. By default, all objects are visible to all cameras
and are lit by all light sources.
■ Projection Type: Sets the projection mode for the Camera. Options are
Parallel and Perspective.
Morphing Mesh
Morphing mesh is a scene graph node that represents a vertex-morphing
polygon mesh. A morphing mesh object is assigned the same name as its
counterpart in the original 3ds Max scene. Morphing mesh parameters are
the same as mesh object parameters.
NOTE Morphing animation is not supported. A Morphing mesh is exported with
morph targets. If you wish to export a morphing mesh animation, set animated
weights to morph targets during playback.
JSR-184 Files | 7037