2008
Add World Object Adds a World Object to the JSR-184 scene file.
A World Object contains sub-object hierarchies and has two special sub-objects:
Active Camera and Background.
Add Group Adds an empty Group. Use this option to group objects
in your scene without the need to create a World Object.
Convert Mesh to Sprite3D Converts a selected 3ds Max plane object
into a JSR-184 Sprite3D object. If you do not select this option, by default all
plane objects are converted to JSR-184 mesh objects.
Texture Tool All the textures of objects in your 3ds Max scene are
placed in the Material Table level of JSR184 image file. Use the
JSR-184 Texture
Tool
on page 7038 to edit texture properties.
Remove Object Removes the selected object from the JSR-184 scene.
Export Settings:
Authoring Message This message is required by the JSR-184 file format
standard and is usually reserved for entering copyright notice information.
This message is stored in the header portion of the M3G file.
Project Root Sets the location of the root of the project. If you do not enter
a path in this field, all external references within the M3G file are loaded from
the same location as the current file.
Show Hidden Objects Shows all the hidden objects in the 3ds Max scene
hierarchy.
Compress M3G File Compresses all the data in the exported M3G file.
Auto Assign User IDs Automatically assigns unique User ID values to all
exported objects.
7032 | Chapter 21 Managing Scenes and Projects