2008

solution, you can render a two-dimensional view of it. In your 3ds Max scene,
ray-tracing adds effects in addition to those that radiosity provides: lights can
provide ray-traced shadows, and materials can provide ray-traced reflections
and refractions. The rendered scene combines both techniques, and appears
more realistic than either technique alone could provide.
By integrating ray-tracing and radiosity, 3ds Max offers a full range of
visualization possibilities, from fast, interactive lighting studies to images of
exceptional quality and realism.
See also:
How Radiosity Works in 3ds Max on page 5986
Radiosity on page 5989
Animation with Radiosity on page 5994
Radiosity Controls on page 5995
Lighting Analysis on page 6028
Radiosity Preferences on page 7578
Advanced Lighting Override Material on page 5572
How Radiosity Works in 3ds Max
This is an overview of how radiosity works in 3ds Max:
1 Object by object, 3ds Max loads a copy of the scene into the radiosity
engine.
2 3ds Max subdivides each object according to the Global Subdivision
Settings in the Radiosity Meshing Parameters rollout, or according to the
object's individual object properties , if those differ from the global
settings.
3 3ds Max emits a certain amount of rays, based on the average scene
reflectance and number of polygons. The brightest light source will have
more rays to emit than the weakest light source.
4 These rays bounce around randomly in the scene and deposit energy on
the faces.
5986 | Chapter 18 Rendering