2008
Materials Includes the material description. If a material is not assigned to
an object, its wireframe color is exported. All levels of a material tree are
included, so this can produce a lot of text.
Transform Animation Keys Includes the transform animation data for the
objects. If the object is a target camera or spotlight, this will include target
animation data.
Animated Mesh Exports a complete mesh definition of every n frames. The
frequency is specified by the Controller Output spinner, described below. Each
block contains the same information specified in the Mesh Options group
box, described below. Turning this on can result in a huge file, even for small
scenes.
Animated Camera/Light Settings Exports the animation data for cameras
and lights, such as color, intensity, falloff, map bias, etc. Outputs a block every
n frames, as specified by the Controller Output spinner.
Inverse Kinematics Joints Exports the IK joint settings in the Hierarchy
branch.
Mesh Options group
These items are enabled only when Mesh Definition is turned on in the Output
Options group box.
Mesh Normals Exports the face and vertex normals. The normal of the face
is listed first, followed by the normals of the three vertices supporting the
face. Turning this on results in a much larger file.
Mapping Coordinates Exports a list of mapping vertices and faces, according
to the TVert and TVFace structures described in the 3ds Max Software
Development Kit. If an object uses face mapping, a face map list is exported
containing UVW coordinates for each face.
Vertex Colors Exports vertex colors.
Object Types group
The items here let you specify which category of object you want included in
the output. You can include geometric objects, shapes, cameras, lights, and
helper objects.
Static Output group
Frame # Lets you specify which frame of the animation will be used to export
all static data, whether or not you output controller animation data.
6978 | Chapter 21 Managing Scenes and Projects