2008

When materials with both Texture 1 and Texture 2 are imported, a
composite texture is created and added to the Standard material's Diffuse
channel.
Reflection maps, auto-cubics, and mirrors.
Automatic reflection map Nth frame and Map Size settings.
SXP translation for Marble and Noise materials.
3DS/DOS R4 IK joint parameters.
3D Surfer patch data.
When you import a PRJ file, all of the above items are imported, plus shapes.
When you import a 3DS file, the following information is not imported:
Morph keys.
Keyframer instances.
Map channels that are turned off.
Custom .cub-format cubic maps.
Decal transparency using the RGB color of the upper-left pixel of the map.
Interface
6970 | Chapter 21 Managing Scenes and Projects