2008
■ When materials with both Texture 1 and Texture 2 are imported, a
composite texture is created and added to the Standard material's Diffuse
channel.
■ Reflection maps, auto-cubics, and mirrors.
■ Automatic reflection map Nth frame and Map Size settings.
■ SXP translation for Marble and Noise materials.
■ 3DS/DOS R4 IK joint parameters.
■ 3D Surfer patch data.
When you import a PRJ file, all of the above items are imported, plus shapes.
When you import a 3DS file, the following information is not imported:
■ Morph keys.
■ Keyframer instances.
■ Map channels that are turned off.
■ Custom .cub-format cubic maps.
■ Decal transparency using the RGB color of the upper-left pixel of the map.
Interface
6970 | Chapter 21 Managing Scenes and Projects