2008

Render Presets
The Render Presets in 3ds Max are very different from the presets in VIZ Render.
For more information on using them, see
Preset Rendering Options on page
5922 .
3D Studio Mesh (3DS, PRJ) Files
Importing 3DS Files
File menu > Import > Select File To Import dialog > Files Of Type > 3D Studio
(*.3DS)
3DS is the 3D Studio
®
(DOS) mesh-file format. You can import 3DS files into
3ds Max.
When you import a 3DS file, you can merge the imported objects with the
current scene or replace the current scene completely. If you choose to merge
the objects with the current scene, you are asked whether you want to reset
the length of the animation in the scene to the length of the imported file (if
the imported file contains animation).
When you import a 3DS file, the following information is imported:
Backgrounds (solid, gradient, and bitmap).
Fog, Layered Fog, and Distance Cue.
Ambient light level.
Subtractive transparency is converted to 3ds Max "Filter" transparency and
the filter color is set equal to the diffuse color.
Transparency falloff settings.
All map channels that are enabled. Map channels that are turned off in
the 3DS file do not import into 3ds Max.
All map parameters, including UV transforms, Negative, Mirror, and
Rotation. Some Map parameters such as Blur, Luma, RGB, and Alpha work
much differently in 3ds Max. These values are converted to new values
that produce a similar affect.
Mask bitmaps are imported as 3ds Max mask textures.
3D Studio Mesh (3DS, PRJ) Files | 6969