2008
Linked Geometry user interface on the Modify panel.
3ds Max recognizes Linked Geometry objects when you open a MAX file
created in VIZ Render. Since linked geometry objects offer no parameters on
the Modify panel, you must first add an Edit Mesh modifier to the object or
collapse the linked geometry object to an Editable Mesh in order to access
sub-object levels. If you add a modifier to linked geometry, the modifier is
applied to all instances of that object.
Linked Geometry objects are assigned a special LinkTM controller. If a the
object is converted to an Editable Mesh, Poly, NURBS or Editable Spline, the
LinkTM controller is replaced with a PRS controller.
Substituted Objects
There is no substitution modifier in 3ds Max. However, if you open a DRF file
with substituted objects, 3ds Max will recognize the substitutions and will
add the substituted objects into the scene.
User Interface Changes
Some of the user interface elements in 3ds Max are not where you would
expect them if you are coming from VIZ Render. For example, the
viewport
controls
on page 7366 are in the bottom-right corner, instead of the top-left.
For more information on the user interface, see
User Interface on page 7251 .
6968 | Chapter 21 Managing Scenes and Projects