2008

This assigns the bitmap as a map type for use in the Material Editor.
To drag a bitmap onto an object in a viewport:
1 Select a thumbnail of the bitmap with your mouse and drag it onto an
object in a viewport.
NOTE If you miss the object, the bitmap becomes the viewport background
image.
The Bitmap Viewport Drop dialog is displayed:
A viewport background Puts the bitmap into the viewport as a
background.
An environment map Includes the bitmap when you render the
viewport.
2 A new standard material is created. The bitmap is assigned to its diffuse
component, and the new material is applied to that object.
To drag scene files from a local or shared disk:
1 From the Asset Browser's menu bar, choose Filter and then a geometry
filter such as All Geometry, Importable Files, or 3ds Max Files.
2 Select the thumbnail of the geometry file with your mouse and drag it
over a viewport.
Asset Browser Utility | 6931