2008
hyperlinks or other HTML controls (such as when a bitmap is tagged as a
button with hypertext links).
IMPORTANT Downloaded content might be subject to use restrictions or license
of site owner. User is responsible for obtaining all content license rights.
Drag and Drop
You can assign files represented by the thumbnail images by dragging the
thumbnails over various parts of the Asset Browser or the 3ds Max user
interface. There are three basic methods of using drag in the Asset Browser :
Local Drag and Drop: You can drag thumbnails to the directory tree, and you
can copy or move files from one directory to another. As the default, when
you drag to a folder within the same partition or device, you perform a move.
If you drag beyond the current partition or device (to another drive, for
example), you perform a copy. If you hold down the Ctrl key, you perform a
copy regardless of the destination. If you hold down the Shift key, you perform
a move. You can manipulate bitmap and scene thumbnails in this way.
Bitmap Drag and Drop: You can drag the thumbnails that represent bitmap
files to any bitmap or map slot in the interface or onto any object in a viewport.
You can also drag the thumbnails into the viewport background. When you
drag a bitmap onto an object, the program creates a new standard material
with the bitmap as the diffuse map and assigns the material to that object.
Scene Drag and Drop: You can drag the thumbnails representing .max scene
files directly over an active viewport to merge the scene with the current scene.
When you drag the thumbnail over the active viewport and release the mouse,
the objects in the file appear attached to the mouse. Place them where you
want them, and then click the mouse. Choose from the menu whether you
want to open the file, merge the file to the current scene, or XRef the file. To
cancel, you can select from the menu, or right-click. If you hold down the
Ctrl key, and drag the thumbnail over the active viewport, when you release
the mouse button the objects in the dragged file will snap into their old
location in their original file.
TIP When you drop scene files into your current scene, you can use AutoGrid on
page 2513 to position the geometry file on an object.
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