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whether to keep the assets checked out, and enter a comment. Also, if the
assets have been edited but not saved locally, you're prompted to save first.
Checking in an asset increments the current version number of the asset as
stored in the database, and saves the current Comment text along with the
asset.
Undo Checkout Reverses a checkout, setting the highlighted assets' status
to checked in, without saving any changes.
Add Files Lets you add files in the scene, such as bitmaps used in materials,
to the provider database. To add a file, load it (such as a scene file) or add it
to the scene (such as a bitmap used in a material), highlight it in the Asset
Tracking dialog, and then use Add Files.
You can add multiple files at the same time.
NOTE You cannot add a file that doesn't exist on a local drive, such as an unsaved
scene file. Also, you cannot add a file that's not in the working folder, as specified
via Options on page 6902 . For best results, before adding a file, make sure it exists
in a local folder within a structure that mirrors the one in the Vault. For details,
see this procedure on page ? .
Get Latest Downloads the most recent (highest-numbered) version of the
highlighted asset from the database. Use this when a teammate has updated
an asset such as a bitmap.
History Opens a History dialog from which you can get any version of the
highlighted asset. When the dialog opens, highlight the version to get by
clicking it and then click Get Version. You can also right-click the asset and
choose Get Version from the context menu.
Properties Opens a read-only dialog that shows information about the
highlighted asset such as vault and local locations, versions, and check-out
status.
Get From Provider Lets you copy files from the database to the local working
folder. Use the Get Files dialog to navigate to the folder from which to get
files, highlight any number of files, and then click Open. The highlighted files
and any dependent files, such as bitmaps and XRefs, are copied to the local
folder, using the same folder hierarchy as that of the database.
Working Comment Opens a dialog that containing a common text buffer
for the current session.
When you check out a file, any comment you enter in the Asset Tracking
dialog is copied to the Working Comment dialog. You can edit this text at
any point during the session. When you check a file back in, all Working
6904 | Chapter 21 Managing Scenes and Projects