2008

is set to Order and the leg is mapped to Bone01. The Hierarchy option ignores
the names.
Controller Determines how automatic mapping is performed within nodes:
Exact Name (The default.) Matches controllers by name, regardless of
order. This applies specifically to lists, morph channels, maps, custom
attributes, and any other tracks that are listed by a user-defined name that
might be reordered for some reason.
Order This maps by controller order only, regardless of name or type,
and it turns the other options off. For example, it will map the first
controller in a list to the first controller in a list. If necessary, it bakes
the animation by creating per-frame keys.
If any controllers are not mappable (for example, a Bezier controller getting
mapped into a script), the status line will report the error and highlight
the node that couldnt map in the incoming list.
Type When on, allows mapping only between controllers of the same type.
It prevents mapping between two controllers of different types. For example,
a controller such as Noise and its parameters will map only to another Noise
controller. Default=off.
Filters group
The Filters options are similar to those available in Track View: they enable
viewing only certain types of tracks. Filtering is can be a help with large,
complex animation setups, because it lets you focus on tracks of specific
interest and ignore the rest.
The following information describes the action of filters that are on. Unless
otherwise specified, when a filter is off, the track type it applies to is hidden.
In some cases, a track will not be hidden because a different filter that is on
permits display of that track.
NOTE The Incoming list contains only animation tracks that were saved in the
XAF file, so it cannot display unavailable tracks. For example, if you don't animate
an object's creation parameters, toggling the Base Objects switch won't change
the Incoming list contents.
Current/Incoming Determines whether the filters are applied to the Current
list or the Incoming list.
Saving and Loading Animation | 6883