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Modifier Stack Right-C lick Menu 769
Theresultingstacklistshowsasingleentry:
Editable Mesh, unless any modifiers on the stack
output a different type of geometry. For example,
if the topmost such modifier is Edit Poly, the
resultant object is Editable Poly.
Note: World-space modifiers (page 1–512) dont
collapse along with the rest of the stack.
Co nvert ToThis menu item appears if no
modifiers are applied to the object. C hoose one of
the Conve rt To options:
•EditableMesh
•EditableSpline
•EditablePatch
•EditablePoly
•NURBS
Note: Depending on the object t ype, not all
Convert To options might be available.
Preserv e Custom Attr ibutes When on, collapsing
an object’s modifier stack or converting it a
differentformatsuchasEditablePolypreserves
any custom attributes (page 1–129) present in the
stack.
On—Turns on the effect of modifiers in both
viewports and the renderer.
The light-bulb icon to the left of the modifier
name shows "on."
Off in V iewpor t—Turns off the currently selected
modifiers in viewports only. Allows you to work in
the viewport without the effects of the modifiers.
You see the effects when you render.
Thelight-bulbicontotheleftofthemodifier
name shows "off in viewports."
Off in R enderer—Turns off the currently selected
modifiersinrenderingsonly. Theeffectof
the modifiers is visible in viewports but not in
renderings.
The light-bulb icon to the left of the modifier
name shows "off in Renderer."
Off—Turns off the currently selected modifiers
w ithout deleting them. This can help you see the
object without the effect of its modifiers.
The light-bulb icon to the left of the modifier
name shows "off."
Mak e R eference—If the object is an instance,
converts it to a reference. This option is available
only when the base object is selected, and only
whenthebaseobjectisareference.
When you make an instanced object into a
reference, a heavy, "derived object" bar appears at
the top of the stack. You can select this bar and
apply modifiers above it. Modifiers applied above
the bar affect the reference object only, and not its
parent object.
Gray bar denotes a reference object at the base of the stack
Show Al l S ubtr ees—Expands the display of every
hierarchical item in the stack display, s o that all
items in the stack are visible, including sub-objects.
Hide Al l S ubtrees—Hides the subtree of every
hierarchical item in the stack display, so that only
objects, modifiers, and space warp bindings are
vi sible.