9
Modifier Stack Controls 765
Stack Display
The modifier stack is organized as follows:
• A t the bottom of the stack, the first entry always
lists the object type. Click this entry to display
the object’s creation par ameters so you can
adjust them.
When you click to choose an en try in the
modifier stack, its background highlights to
show that the entry is current, and that the
object’s or modifier’s parameters are available
for adjusting, in rollouts that appear beneath
the s tack display.
• Above the object itself are entries for object
modifiers. Click a modifier entry to display the
modifier’s parameters so you can adjust them.
This section lets you go back to any modifier
you’ve applied and rework its effect on the
object. You can also delete the modifier from
the stack, canceling its effect.
Reminder:3ds Max applies transform s after it
applies object modifiers but before it applies
space warps or world-space modifiers.
• The top of the stack shows which space warps
and world-space modifiers t he object uses. For
example, if the object were bound to a Ripple
space warp, an entry in the top section would
read Ripple Binding.
To the left of each modifier in the stack is a
light-bulb icon. When the bulb appears white, the
modifier is applied to the stack below it. When the
bulb appears gray, the modifier is turned off. Click
to toggle the on/off state of the modifier.
Note: You can also turn off the effect of modifiers in
viewports but not in renderings, or v ice versa. The
light-bulb icon changes to show these states as well.
See Modifier Stack Right-Click Menu (page 3–766) .
If the modifier has sub-controls such as
acenteroragizmo,thestackalsoshowsasmall
plus/minus icon. Click this icon to open or close
the hierarchy.
Opening a modifier’s hierarchy to access sub-controls
When the hierarchy is open, you can select a
sub-control, such as a gizmo, and then adjust it.
The available sub-controls vary fro m modifier to
modifier.
Objects that have a sub-object hierarchy, such as
editable meshes (page 1–996) and NURBS (page
1–1078), also show a collapsible hierarchy in the
modifier stack.
To work at a sub-object level, click to open the
hierarchy, then click to select the sub-object
level. Controls for that particular level or type
of sub-object appear in rollouts below the stack
display.
(Certain types of sub-objects display an icon at the
right of t he stack, to help you see wh ich sub-object
type you are adjusting.)