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Object Name and Wireframe Color 757
utilities. Only one panel is visible at a time. To
display a different panel, you click its tab at the top
of the command panel.
These are the six panels:
•
Create panel (page 3–757)
Contains controls for creating objects:
geometr y, cameras, lights, and so on.
•
Modify panel (page 3–758)
Contains controls for applying modifiers (page
3–974) toobjectsandeditingeditableobjects
such as meshes and patches.
•
Hierarchy panel (page 3–773)
Cont ains controls for managing links in a
hierarchy, joints, and inverse kinematics.
•
Motion panel (page 3–774)
Contains controls for animation controllers
and t rajectories.
•
Display panel (page 3–775)
Contains controls that let you hide and unhide
objects, a long with other display options
•
Utilities p anel (page 3–778)
Contains miscellaneous utility programs, most
of which are plug-ins to 3ds Max.
By default, the command pa nel appears at t he right
of the 3ds Max window. You can "dock" it along
otheredgesoftheprogramwindow,ormakeita
floating panel. See Customizing the User Interface
(page 3–785).
Obj ect Na me a nd Wi ref r ame Color
Create panel > Any object category > Name And Color
rollout
Modify, Hierarchy, Motion, Display, or Utilitie s panel >
Name field and col or swatch
Thenameandcolorfieldsappearatthetopof
all command panels other than the Create panel.
On the Create p anel, the fields are contained in a
rollout. You c an change an object’s name or color
from an y of these locations.
Interfa ce
Name (text field)—Displaysthenameofthe
selected object and lets you enter a new name from
the keyboard. Avai lable on ly when a single object
is selected.
Color (s wa tch)—Displays the selected object’s
wireframe color and lets you select a new one.
The wireframe color is the one used to display
the object in viewports. C lick t he color swatch to
display the Object Color dialog (page 1–159).
Cre ate Pane l
Command panels > Create panel
TheCreatepanelprovidesthecontrolsforcreating
objects. This is the first step in building a new
scene in 3ds Max. Most likely, you will continue
to add objects throughout an entire project. F or
example, when it is time to render a scene you
might need to add more lights.
TheCreatepanelgroupsthekindsofobjectsyou
create in to seven ca tegories. Each category has
its own button. Within each category there can