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386 Chapter 20: Managing Scenes and Projects
External References (XRefs) to Objects
and Scenes
External references (page 3–393) to objects and
scenes are a powerful way to manage a project,
especially when it involves multiple contributors.
Schematic V iew
Schematic View (page 3–640) displays the scene
as a graphic schema instead of as geometry. It
gives you an alternate way to select or rename
the objects in your scene, and to navigate among
modifiers. It is especially useful for viewing objects
in a hierarchy.
Fi le -H an d lin g Com mand s
The main file-handling commands ar e on the
default File menu (page 3–673). These commands
are for creating, opening, and saving scenes;
importing and ex porting other 3D file formats;
viewing a 2D image file; displaying or changing a
scene file’s properties; exiting 3ds Max and other
operations.
New (page 3–386)
Reset (page 3–387)
Open (page 3–387)
Open Recent (page 3–390)
Save (page 3–390)
Save As (page 3–391)
Save Copy As (page 3–392)
Save Selected (page 3–392)
XRef O b jects (page 3–394)
XRef Scene (page 3–407)
File Link Manager Utility (page 3–422)
Merge (page 3–463)
Merge Animation (page 3–466)
Replace (page 3–470)
Load Animation (page 3–474)
Save Animation (page 3–476)
Import (page 3–485)
Export (page 3–486)
Export Selected (page 3–486)
Asset Tracking (page 3–487)
Archive (page 3–499)
Summary Info (page 3–499)
File Properties (page 3–500)
View Image File (page 3–502)
Exit (page 3–503)
See also
Asset Browser Utility (page 3–504)
Geometr y File Formats (page 3–523)
Im age File Formats (page 3–608)
RAM Player (page 3–635)
New
File menu > New
Keyboard > Ctrl+N
New clears the contents of the current scene
without changing system settings (viewport
configuration, snap settings, Material Editor,
background image, and so on). The New
command a lso gives you the option, when you use
it while a populated scene is active, to reuse objects
fromthecurrentsceneinthenewone.