8

Strokes 903
Inter face
The Regions panel contains spinners for setting
the four corners of the region (in pixels), and the
following options.
Virtual Viewpor t
Use Virtual V i ewpor t—Enables the virtual
viewport. A reduced image of the viewport
appearsinthedialog,alongwithawhitezoom
rectangle representing the virtual viewport.
Zoom, X Offset, and Y OffsetAdjusts the size and
position of the virtua l window. You can a lso d rag
the white wi ndow anywhere within the image.
Enter ing Commands by
Usi ng M ouse S tr okes
Strok es
Customize menu > Preferences > Preference Settings
dialog > Viewports tab > Mouse Control group > Stroke
Strokes are a way to assign command shortcuts
to mouse or tablet drag patterns. For many
operations,strokesaremoreconvenientthan
keyboard shortcuts because they can select an
object and ap pl y a command to it.
For example, you can assign Arc Rotate to a
downward stroke. When you draw this stroke,
thesoftwarechangestoArcRotatemode.You
canassignacircularstroketotheHideSelected
command so that it b oth selects the objects and
then hides all the objec ts in the bounding extents
ofthestrokepattern.
Yo u c a n u s e s t r o k e s i n t w o w a y s :
If y ou have a middle mouse button, you can
define and use strokes by specifying the Stroke
optionforthemiddlemousebuttoninthe
View por ts tab (page 3–874)
of the Customize
menu > Preferences dialog.
Todefineandusestrokeswiththeleftmouse
button, use the
Strokes uti lity (page 3–909)
and
turn on Draw Strokes.
Using the Key boar d with Str ok es
Thesamestrokepatterncanperformfour
different functions by holding the SHIFT, ALT, or
SHIFT+ALT keys when drawing the stroke:
•Drawingaverticallineisonetypeofstroke.
Holding SHIFT whi le drawing the same line is
another type.
Holding A LT whi le drawing it is a third t yp e.
Holding both SHIFT and ALT while drawing
the line is a fourth type.
HoldingCTRLwhiledrawingastrokeindicates
that you want to define a new stroke, rather
than use an existing stroke.
Note: Changes you make to the set of strokes are
saved with 3ds Max and pe rsist from session
to session.
See also
Defining Strokes (page 3–905)