8

Units Setup Dialog 891
customize the buttons used by the Media Control
Station.
Channel—Specifies the channel to which your
MIDI device is assigned.
Note Number group
With the controls in this group you can specify
which note event triggers which function.
Start Frame—Goes to the start f rame (the Rewind
button in the Media Control Station).
End Frame—Goes to the end frame (the
Fast-Forward button in the M edia Control
Station).
Step For ward—Moves one frame forward (the
Fast-ForwardbuttonandOptionbuttoninthe
Media Control Station).
Step B ack ward—Moves one frame back (the
RewindbuttonandOptionbuttonintheMedia
Cont rol Station).
StopStops playback (the square button).
Play—Plays the animation (the ar row button).
Jog Wheel—Controlsthetimesliderwiththejog
wheel.
Sensitivity—Controls the number of t icks that
thetimeslidermovesinresponsetooneunitof
movement from the jog wheel. A lower value
provides more precise positioning of the time
slider, while a higher value makes the ti me slider
move faster. If you set your time display to show
ticks and set the sensitivity to 1, you can move one
tick at a time with the jog wheel.
Units S etup
Customize menu > Units Setup > Units Setup dialog
The Units Setup dialog est ablishes the unit display
method, giving you the choice between generic
units and standard units (feet and inches, or
metric). You can also create custom units, w hich
are used whenever you create an object.
Theunitsthatyousetupareusedtomeasure
geometry in your scene. In addition to these units,
the software also uses system units as an internal
mechanism. System units should only be changed
before
you create your scene or import a unitless
file.Donotchangethesystemunitinanexisting
scene.
You can also set the lighting units using this dialog .
System vs. Display Units
It is important to note the distinction between
System and Display units. Display units only
affecthowgeometryisdisplayedintheviewports.
System units determine the actual scale of
geometry. For example, if you import a DXF file
(unitless) containing a 1 x 1 x 1 Box, 3ds Max may
import the box’s dimensions in inches or miles,
depending on the System unit. This can have a
significant impact on your scene, which is why you
should always set up the system unit
before
you
import or create geometry.
Procedures
To change units to feet and inches:
1.
In U nits Setup, choose US Standard.
2. For Default Units, choose Feet or Inches.
3. Select from among the choices on the
drop-down list.
Ifyouwantfeet,choosehowtheincheswill
appear, as fractions or decimal.