8
Direct3D Driver Setup Dialog 887
on the map level nearest the idea l one, and with
Linear, the texel values from the two closest map
levels are interpolated. Default=None.
Note: When both Texel and MipMap lookup are
set to Linear, a true trilinear weighting of 8 texel
values is used for a single pixel display. This is very
accurate and helps eliminate a liasing, but it is time
consuming if the texture-mapping hardware is not
accelerated.
Dir ect 3D Dr iv er S etup Di alog
Customize menu > Preferences > Preference Settings
dialog > Viewport s tab > Display Drivers group > Choose
Driver button (if Direct3D is the active driver)
Customize menu > Preferences > Preference Settings
dialog > Viewport s tab > Display Drivers group > Choose
Driver button > Graphics Driver Setup dialog > Choose
Direct3D. > Advanced Direct3D button
When using the Direct3D display driver with
3dsMax,thisdialogletsyoumakesomebasic
choices for setting up the driver. Further Direct3D
configuration options are available from the
Configure Direct3D dialog (page 3–888)
.
To sw itch t o a different d i s p l ay dr i ver wh e n
Direct3D is the active driver, click the Choose
Driver button on the Viewports tab of the
Prefe rence Settings dialog, click Revert From
Direct3D, and then choose the new driver f rom
the Graphics Driver Setup dialog.
Interfa ce
Direct3D Version—The available option is
whichever version is currently active in your
system: DirectX 8.1 or DirectX 9.0.
Direct3D Device—The default option is Hardware
(HAL). The Software (RefRast) option is for use
by software developers, and is unavailable unless
the debug version of DirectX is installed in your
system.
Direct3D Use Flags—The default option is
Release. The Debug option is for use by softw are
developers, and is unavailable unless the debug
version of DirectX is installed in your system.
Revert from Direct3D—Click this button to display
the
Graphics Driver Setup dialog (page 3–881)
,
which lets you choose a different driver.