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878 Chapter 22: Customizing the User Interface
Show Axis Labels—
Toggles the display of the axis
labels o n the Transform gizmo.
Note: Functionality is maintained when axis labels
are turned off.
Allow M ultiple Gizmos—Toggles the display of
more than one gizmo at a time.
When turned off, a Transform gizmo w ill only be
displayed for one object at a time in a selection set.
When turned on and when Use Pivot Point Center
in the Use Center flyout is active, each object in a
selection set will have its own transform gizmo.
Size—SetsthesizeoftheTransformgizmoasa
percentage of the viewpor t size. Range=1 to 100.
Move Gizmo group
Relative Size (% )Sets the size of the Move gizmo,
relativetotheSizevalueoftheTransformgizmo.
Range= 0.0 to 500.0.
Plane Handles g roup
The plane handles let you constrain object
movement along combinations of any two axes.
On—Toggles the use of plane handles on the
Transform gizmo.
Size—Setsthesizeoftheplanehandles,asa
percent of the distance from the Offset to the
tripod axis. Range=0.0 to 100.0.
Offset—Thepercentageofthedistancefromthe
gizmostripodaxistotheouterextentofthe
Primary axis handles.
For example, 0 = no plane handles; 100 = plane
handles extend as far as the Primary axis handles.
Center Box Handle group
The center b ox can be used as a handle for
translations constrained parallel to a viewport.
Move in Screen Space—Toggles the use of the center
box handle.
Rotate Gizmo g roup
Relative Size (%)—Sets the size of the Rotate gizmo,
relativetotheSizevalueoftheTransformgizmo.
Range= 0.0 to 500.0.
Free Rotation—Toggles the use of f ree rotation.
Note: When th is is turned off, you can only rotate
an object along an axis, or parallel to the screen
(if Screen Handle is on).
Show Tripod—Toggles display of an axis tr ipo d at
the pivot point. This tripod also highlights the
selected axis while rotating.
Screen Ha ndle—Toggles display of the screen
orbit, which lets you rotate an object parallel to
aviewport.
Show Pie Slice—When on, a shaded pie slice acts
as a visual i ndicator of the direction and amount
of rotation.
Note: If you rotate more than 360°, the slice
overlaps and the shading becomes more and more
intense.
Angle Data—When on, numerical feedback
appears during rotation, indicating rotation values
along the X, Y, and Z axes.
Rotation M ethod—Sets the rotation method for
the gizmo:
Lin ea r Rol l : Rotate the virtual t rackball by
dragging in a single direction, tangent to the
Rotate gizmo.
Note: A tangent handle will appear to show the
best direction to drag the mouse.
Circular Crank: Rotate the vir tual trackball by
dragging around the R ota te gizmo, in a circular
manner.
Legacy R4: Tu r ns off v i r t ual trackb a l l b ehav ior,
and uses the rotation method from 3ds Max 4.
Planar Angle Threshold—Determines when the
Circular Crank rotation method wil l automatical ly