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874 Chapter 22: Customizing the User Interface
value before you start ma k ing adjustments in case
you need to restore it.
You can use these con trols to load an Autodesk
View LUT or adjust gamma numerically; choose
either option.
Autodesk View LUT —Click the Browse button
andthenusetheLoadLUTFiledialogtofindand
open a LUT file. Thereafter the LUT file name
appears in the text field to t he right of the button.
Note: 3ds Max does not support generation of LUT
files at this time, and no LUT files are included
w ith the software. To create a LUT file, use a
program such as Combustion.
Gamma—Adjusts the gamma display for 3ds Max.
The field increases or decreases the value (lightness
or darkness) of the solid gray center square. Adjust
the value until the center square is as close as
possibleinvaluetothesurroundingcheckered
square.
If you’re creating imagery that will be sent to
someone, turn on the Gamma options to assure
yourself that the image will look correct at the
destination site.
You can also display these gamma sett ings from
the Gamma button in the File Browser dialog, for
example, when you are rendering a scene to an
image file.
Materials and Colors group
By default, the Gamma setting affects the viewport
display, but not the color selectors or the Material
Editor. Use these switches to enable gamma
control of either or both of these.
Affect Color Selectors—When on, the Gamma
setting affects the display of colors on the standard
3dsMaxColorSelectordialog.Thishasnoimpact
on the Object Color dialog, however.
Affect Materia l Editor—When on, the Gamma
setting affects the display of colors on the Material
Editor dialog.
Bitmap Files g roup
Input Gamma—The system input gamma that the
software uses to process bitmaps if that bitmap
type doesn’t override the gamma with its ow n
gammavalue.InthecaseofTargafiles,thefile’s
inherent gamma will overr ide the s ystem input
gamma. You use the Input Gamma to invert the
gamma of bitmaps coming into 3ds Max (for
example, texture maps) so that when they are
processed by the renderer and re-output, the
bitmaps aren’t gamma corrected twice.
Tip: If you have gamma enabled when loading
texture maps, set your input gamma to the same
value as your display gamma, or your maps will
be too bright.
Outpu t G a mma —The system output gamma that
the s oftware uses to process bitmaps if that bitmap
type doesn’t override the gamma with its ow n
gamma value.
Viewpor t Pr efer ences
Customize m enu > Preferences > Preference Settings
dialog > Viewports tab
On the Viewports p a nel of the Preference Settings
dialog, you set options for viewport display and
behav ior.
YoucanalsosetthecurrentDisplayDriver.
See also
Strokes (page 3–903)
Graphics Driver Setup Dialog (page 3–881)
Configure Driver (page 3–883)