8
Animation Preferences 869
3. Choose a controller t ype from the list of
available controllers and click the Set button.
A dialog containing the default settings
supported by the selected controller type
appears in, for example, the In and O ut tangents
for a Bezier controller .
4. Make changes to the controller settings.
Once you click OK in the Set Controller
Defaults dialog, the controller defaults are
changed.
Changes to the controller default settings are
written to your
3dsmax.ini
file and become the
defaults for a ll newly assigned controllers and
all new scenes.
If y ou decide that you want to revert to the
original 3ds Max defaults for all controllers, you
can click Restore To Factory Settings.
Interfa ce
Key B rac ket Display group
When you move to a frame, the s oftware displays
white brackets around objects that have transform
keys (page 3–1054)
at that frame, including
camerasandlights. Thesekeybracketsonly
appear in w ireframe v iewpor t displays.
All Obj ects/Selected Objects/None—Specifies which
objects will display key brackets.
Use Cur re nt Tra ns for m—Displays brackets only on
those frames containing a key for the
transform
button (page 3–1120)
(Move, Rotate, or Scale)
currently active i n the toolbar.
If no t r ansform button is act ive, a bracket appears
when you’ re on a frame containing any of the three
transforms.
Positi on/Rota tion/Scale—Specifies which type of
transform displays a bracket. If only Rotation is
turned on, brackets appear only on those frames
containing Rotation keys. These check boxes
become active when Use Cur rent Transform is
turned off.