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866 Chapter 22: Customizing the User Interface
object to be considered a valid solution. The value
represents a distance in the current display unit
system. Small values increase accuracy but t a ke
longer to solve.
Rotation—Sets how accurately the end effector has
to match the orientation of the follow object to be
considered a valid solution. The value represents
a rotation angle in degrees. Small va lues increase
accuracy but take longer to solve.
IterationsSets the maximum number of times
3ds Max repeats the IK calculations to find a
valid solution. A high iterations value increases
thechancethat3dsMaxcancalculateavalid
IK solution, but the calculation takes longer to
complete.
Ungrouped controls
Use Secondar y Threshol d—Compares the second
derivative of the
end effector (page 3–1027)
to a
very small threshold. If t he derivative is within the
threshold, IK is terminated.
Always Transform Children Of The World—Applies
when IK is turned on in both move and rotate
mode. It affects only an object that’s a direct child
of the world when the object is selected.
For example, if the root of an IK chain is a child
of the world, and you’re manipulating an object
at the end of the chain (the root object itself isn’t
selected), any constraints set for t he root object
wi ll be observed. However, if you select the root
object and try to move it, its constraints will be
ignored.
Radiosity Preferences
Customize m enu > Preferences > Preference Settings
dialog > Radiosity tab
On the Radiosity panel of the Preference Settings
dialog, you set options for the
radiosity solution
(page 3–50)
.
See also
Modeling Global Illumination with Radiosity
(page 3–50)
Radiosity Cont rols (page 3–60)
Interfa ce
Material Editor group
Display R eflectance & Transmittance
Information—
When on,
reflectance and
transmittance values (page 2–1274)
are displayed
in the Material Editor.
Note: Inordertomakethischangeeffective,you
need to close and restart the Material Editor.
Interactive Display group
Display R adiosity in V iewports—When on, radiosity
effects are displaye d in the view port s.