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862 Chapter 22: Customizing the User Interface
Paint Selection B rush Size—
Setsthesizeofthe
brush used by
Paint Selection Region (page 1–82)
.
Spinners group
Precision—Sets the number of decimal places
displayed in a spinner’s edit field. Range=0 to 10
(where 0 is no decimal places).
Snap—Sets the click increment and decrement
values for all of the spinners in 3ds Max.
Use Snap—Toggles spinner snap on and off.
Wrap Cursor Near Spinner—Limits cursor wrapping
to an area close to the spinner when you drag to
adjust spinner value.
Command Panel group
Rollout Threshold—Determines the number of
pixels in a rollout that should be scrollable in the
command panel before the rollout is shifted into a
separate command panel column.
This option is applicable only when the command
panel displays multiple columns.
Layer Defaults group
Defa ult to B y Lay er f or N ew Nodes—When on, all
new objects will have their rendering , motion blur,
display, and advanced lighting propert ies set to
By
Layer (page 3–1014)
.
New Lights R enderable B y Lay er—When on, the
Renderable setting (found on the
Object Propert ies
dialog (page 1–112)
) of new lig hts is determined
by the setting of the layer they are created on.
Propa gate Unhide/Unf reeze Commands to
Layers?—
When a layer is hidden or frozen, and
you un hide or unfreeze an object in that layer, this
choice determines whether the command affects
the object or its layer.
•
Propa gate—Unhiding or unf reezing an object
in a layer unhides or unfreezes the layer.
•
Do Not Propagate—Unhiding or unfreezing an
objectinahiddenorfrozenlayeraffectsonly
the object.
•
Ask —When this option is active and you
unhide or unfreeze objects, a dialog appears
asking if you want to apply the operation to
the associated layers. If you do, the associated
layers are unhidden or unfrozen. Otherwise
the operation is applied only to t he specified
objects.
Vertex Normal Style group
Use Lega cy R4 V er t ex Norma ls —By default, 3ds Max
uses a new, more accurate method for computing
vertex normals from smoothing groups, which
improves the way geometry displays in viewports
andinrenderedoutput.Tousethemethodfrom
older versions of the software, for compatibility,
turn on this check box.
Texture Coordinates group
Use Rea l-World Textur e Coordina tes—Controls
whether real-world texture coordinates are active
oriftheoldstyleoftexturecoordinatesarein
use. If turned off, the texture coordinate behavior
reverts to the old style and texture tile values have
adefaultvalueof1,and
Real-World Map Size
for
primitives is off. Default=on.
Whenever Use Real-World Texture Coordinates is
enabled, the Real-World Scale or Real-World Map
Size options will always be on. For example, in the
Coordinates rollout for 2D maps, objects such as
primitives, modifiers like UVW map, and other
objectsandmodifiersthathavethecontrol.