8

General Preferences 861
also turn off the warning in the warning dialog.
Default=on.
Save UI Configuration on Exit—Restores panels and
toolbars to the positions they were in the last time
you used the software. Turn this off to restore
panels to the state they were in prior to turning
on this option.
Use Lar ge Toolba r But tons—Toggles between large
and small toolbar buttons.
Horizontal Text in Ver tica l Toolbar—Ensures text
buttons are displayed horizontally.
If you create a custom toolbar positioned vertically,
and you’re using text rather than image buttons,
you can choose to display either horizontal or
vertical text with this option.
Fixed Width Text B utton—Specifies the maximum
width of text buttons.
YoumustturnontheHorizontalTextinVertical
To olbar option, turn this option on, and then se t a
maximum display size for the text button in pixels.
For custom vertical toolbars with text buttons, this
option will limit the size of the text display.
Fly ou t Ti me—Sets the pause, in mil liseconds,
between the mouse click and the flyout popping
up from the button. Increase this setting only i f
you need an extra-long delay. Don’t decrease the
setting much or you may not be able to execute
button commands before the flyout t akes over.
Color S elector Choose the default
color selector
(page 1–157)
, or a third-party plug-in color
selector in the list. The color selector you choose
here is used throughout 3ds Max whenever you
specify a color.
Plug-In Loading group
Load Pl ug-Ins When Used—When turned on, loads
plug-ins on demand, when they are needed.
Sub-Materials group
Assign Automatica lly—Enables the automatic
creation of a Multi/Sub-Object material when y ou
assign a material to a selection of face sub-objects
in an editable object. Default=on.
When on, the assigned material becomes part
of the new Multi/Sub-Object material, and is
assignedtothefaceselection. Whenoff,the
assigned material is assigned to the entire object.
Note: Ifthefaceselectioncomprisesfaceswith
different material IDs, assigned a material to the
selection with Assign Automatically turned on
results in the s oftware assig ning the first unused
material ID to all selected faces, thus changing
their IDs.
See also
Drag and Drop Sub-Object Material
Assignment (page 2–1268)
.
Scene Selection group
Auto Window/Crossing by Direction—When this is
enabled, the direction that you drag a selection
area determines whether it is a
window or crossing
selection (page 1–88)
.Thisworksforanyselection
area (rectangle, circle, fence, or lasso).
You can select which direction causes a window
selection and which causes a crossing selection
intheSceneSelectiongroup.Whenyoudraga
window selection, the selection region is displayed
with a solid line, however when you drag a crossing
selection, the selection region is displayed with
dashed lines.
Right-> Left => Crossing—When you drag a
selection region f rom right to left, it is a crossing
selection. Conversely, when you drag left to right,
it is a window selection.
Lef t -> Righ t => Cr oss i ng—When y ou drag a
selection region from left to right, it is a crossing
selection. Conversely, when you drag right to lef t,
it is a window selection.