8
856 Chapter 22: Customizing the User Interface
• Click Move Up to move the entry closer to
the top of the list, g iving it a higher priority
in the search process.
• Click Move Down to move the entry closer
to the bottom of the list, giving it a lower
priority in the search process.
File I /O Pa th Configur ati on
Customize menu > Configure User Paths > Configure User
Paths dialog > File I/O panel
TheFileI/OpaneloftheConfigureUserPaths
dialogcontainsmostofthefiledirectoriesin
which users store files.
For descriptions of the general dialog controls, see
Configure User Paths (page 3–852)
.
Procedure
To modify a f ile path:
1.
On the Configure User Paths dialog, click File
I/O, and then choose a p ath entry.
2. Click Modify.
3. IntheChooseDirectorydialog,dooneofthe
following:
• EnterapathinthePathfield.
• Navigate to locate a path.
4. Optional step: Enter a description of the path
in the Label field.
This descript ion subsequently appears in the
path list.
5. Click Use Path.
The new p ath takes effect immediately.
Interfa ce
Animations—Path for animation (ANM) files.
Archives—Path for archive files.
AutoB ackup—Sets the default path for automatic
backup files. If you use the
Auto Backup feature
(page 3–870)
, use either the
\autoback
director y,
whichisspecifictoeachrunningversionofthe
software, or a directory that’s not shared by any
other machine.
Expor t—Path for exported files.
Expressions—Path for text files used by expression
controllers.
Images—Path for image files.
Impor t—Path for imported files.
Materials—Path for material library (MAT) files.
MaxStar t—Path for
maxstart.max
,whichprovides
initial 3ds Max scene settings.
Photometric—Path for photometric files, which
define various characteristics of
Photometric lights
(page 2–1155)
Prev iews—P ath for preview renders.
RenderAssets—Path for mental ray and other
rendering asset files, including shadow maps,
photon maps, final gather maps, MI files, and
render passes.