8
834 Chapter 22: Customizing the User Interface
The dialog displays a detailed explanation for each
of the four default sets and two UI Schemes that
ship with 3ds Max. If you create your own defaults
or UI Scheme, they will also appear i n the list,
howeveryoucannoteditthegeneraldescriptionof
custom default sets or UI schemes.
See also
Market-Specific Defaults (page 3–834)
Inter face
Init ial setti ngs for tool options —This list contains
different sets of default sett ings for various tools
in 3ds Max. Highlight the set that corresponds to
the tools you are using.
3dsMaxshipswithfourdefaultsets:
• Max contains the set of default settings for
general animation use without the
ment al ray
renderer (page 3–77)
.
• Max.mentalray contains the set for general
animation use with the mental ray renderer.
• DesignVIZ contains the set for design
visualization use without the mental ray
renderer .
• DesignVIZ.ment alray contains the set for
design visualization use with the mental ray
renderer .
Highlight any of these sets to see detailed
explanations of the affected settings.
For information on creating or editing defaults
sets, see
Market-Specific Defaults (page 3–834)
.
Note: Yo u m u s t r e s t a r t 3 d s M a x b e f o r e n e w d e f a u l t s
are applied.
UI Schemes—This list contains all of the UI schemes
defined in the
\UI
folder. 3ds Max ships with two
UI schemes:
DefaultUI
,and
ModularToolbarsUI
,
which has the
main toolbar (page 3–733)
broken
up into smaller toolbars. High light the name of
the UI scheme in the list to see a descr iption (and
image) of the interface.
This list also contains any U I schemes you have
saved with the
Save Custom UI Scheme dialog
(page 3–850)
. However, no descr iption or image is
displayed for these schemes.
Set—Applies the selected default settings and UI
scheme to 3ds Max.
Note: Yo u m u s t r e s t a r t 3 d s M a x b e f o r e y o u r
defaults are applied.
Can cel—Closes the dialog w ithout applying any
changes.
M arket -Specif ic D efa ul t s
3ds Max is used in many different professional
markets, including film, design visualization,
and games. The workflow and performance
requirements for users from these markets vary
tremendously. As a result, different default settings
are ideal for different types of scenes.
For example, a typical animation scene has a small
number of lights;
shadow maps (page 3–1104)
provide a fast, accurate solution to generating