8

Make Unique 813
4.
Select two of the cylinders and click Make
Unique.
5. ChooseYesintheresultingdialog.
At this p oint, the two selected cylinders
each have unique Bend modifiers, while t he
remainingtwocylinderssharetheoriginal
Bend. You can see this by selecting each
cylinder and chang ing the Bend Angle setting.
6. Choose Edit menu > Fetch, and answer Yes.
7. Select two cylinders again, and click Make
Unique.
8. Choose No in the resulting dialog.
The two selected cylinders now share an
instance of a Bend modifier, but it’s a different
instance than that shared by t he other two
cylinders. Again, you can see this by selecting
each of the c y linders and chang ing the Bend
Angle spinner. You can als o turn on
Show
Dependencies (page 1–47)
in the Views
menu to see the relationship between the four
cylinders and the Bend modifier.
Example: TouseMakeUniquewithaninstanced
object/modi fi er combinati on:
1.
Create a cylinder with some height segments.
2. Apply a Bend modifier and adjust the Angle
just enoug h to see the results of the bend.
3. UseSHIFT+MovewiththeInstanceoption
to create an instanced object/modifier
combination.
4. Change the Bend Angle setting on one of the
instances to demonstrate that the c ylinders and
modifiers are t ruly i nsta nced.
Both cylinders bend.
5. Select one of the instances, and then, in the
modifier stack choose either the Bend modifier
or the cylinder itself.
6. Click Make Unique.
When you change the Bend Angle setting or
cylinder base pa rameters for one of the objects,
the other doesn’t change.
Note: When you instance an object/modifier
combinat ion, all duplicates are instances of
a
single
master node containing the original
object and mod ifier. In such cases, you cannot
select ively make the object or its modifier
unique.ClickingMakeUniqueforoneorthe
other, makes both unique.
Interfa ce
Mak e Unique—Detaches objects and
modifiers (and combinations) logically from
themasternodeofwhichtheyreinstancesor
references.
Go to the object or modifier level in the stack for
an instanced or referenced object or modifier
(respectively), and click Make Unique.
For instanced object/modifier combinations, in
the modifier stack, choose either the m odifier or
the object itself.
Make Unique is unavailable when a selected object
is not an instance or reference, when it doesn’t
containaninstancedmodifier,orwhenallobjects
in the selection don’t have an instanced modifier
in common.
Making New Instances
When you click Make U nique for a selection of two
or more objects, a dialog appears that asks: Do
youwanttomaketheselecteditemsuniquewith
respect to each other? This g ives you a choice of
how you want to make the objects unique.
YesMakes the instanced modifiers assigned
to the objects in the selection unique for each
object in the selection.
No—All instanced modifiers assigned to the
objects in the selection remain instanced across